Clan Jaguar Bot 0 Report post Posted May 6, 2014 Elder DivinationElder Divination is here: a batch of high-level Divination content following on from Fate of the Gods. Re-enter the Elder Halls and train at a new wisp colony, from level 75 all the way up to 99. Create new items, and summon the player-voted nightmare muspah familiar.There are some cool updates separate from the quest too: we've made collecting chronicles much more rewarding, and you can transmute unwanted summoning charms to ones more useful to you.Read on for more information, or log into RuneScape now and get stuck in!Scry HardOnce you've completed Fate of the Gods, use the World Gate south of the Eagles' Peak lodestone to return to Freneskae. Travel back across the dangerous landscape, down through Zaros's Sanctum and deep into the Elder Halls. Alternatively, use the new shortcut option on the World Gate to jump right to the Elder Halls themselves.There, you'll find a new wisp colony, which is ideal for training from 75 all the way up to 99. No need to bring the Measure - once the quest is complete, the wisps will be permanently visible. Using the elder energy harvested there, you'll weave powerful portents, signs, locations, and summoning pouches:Portents of degradation automatically heal you and damage your opponent when you're damaged to under half life - they can also be made into more powerful 'attuned' varieties. Portents and signs of death will return a percentage of your life points upon death, preventing your demise and damaging your opponent for a corresponding amount. Portents and signs of life revive you with more health, without the damage to your enemy. Note that life and death items share the same one-hour cooldown.There's a new type of divine location to make, too: the divine simulacrum. It can be woven from 75 Divination up, is harvestable at 65 Divination, and grants energy appropriate to your level.Fresh from a recent Power to the Players poll comes the nightmare muspah familiar. This beast of burden can only hold memories and energy, but has a better capacity than a pack yak. If you have one with you while you're converting at a rift, it'll automatically empty and fill its inventory, and it gives a small, passive boost to the spawn rate of enriched memories. Nightmare muspah pouches are made using elder energy in the place of spirit shards, as well as elder charms and muspah spines - dropped only by muspah killed on Freneskae.You'll also uncover ten snippets of ancient lore from elder chronicles, which also grant you XP in any skill of your choice when handed in at the divination camp or at the Guthixian shrine (which still gives its XP boost).Full details of how the above items work can be found in the Divination Skill Advance Guide in game, or on the wiki.There are new divine implings to be caught around Gielinor and in Impetuous Impulses. They require 79 Hunter to catch, and yield energy, portents, signs, and - if you're lucky - completed muspah summoning pouches.Simply DivineEven if you haven't completed the quest, today's update brings you some nifty new Divination features.It's now possible to transmute summoning charms into other types. You'll need several lower-tier charms plus some divination energy to produce the charm of your choice. See the wiki for more information.Chronicles have been reworked. You can gather more at once, they give far more XP than they used to, and their spawn rate has been greatly increased. Note that while you can now carry up to 30 at once, the spawn rate starts to decrease once you're holding more than ten, so it's a good idea to hand them in whenever you can.Have Fun!If you haven't already, set your sights on completing Fate of the Gods. It's a heck of an experience, and - with today's updates - it's never been more rewarding.To cap it off, we're offering an Early Bird Bonus for the next two weeks: triple divine impling spawns, double Hunter XP and energy from catching divine implings, and double Divination XP and energy when gathering from divine simulacrums.Enjoy, and let us know what you think over on the forums.The RuneScape TeamIn Other NewsUnlocking all ten pieces of lore from the elder chronicles is now a requirement for the trimmed completionist cape.Take a look at the patch notes for other updates released today.Patch Notes Spoiler 6th May 2014Graphical: Wearing aprons with new player base kits no longer makes their arms appear invisible.A pink overlay that was over the water at the fishing store in Catherby has been removed.A particular tapestry in a Clan Citadel has been prevented from clipping with the wall.Corrected the water shader being used in the HTML5 client.The dairy cows in Lumbridge have now been updated to the newer models.The cow in the Ashdale cow wheel had a coloured polygon on its rear end fixed.Skills, D&Ds & Minigames: Spell tablets created from Player-Owned House lecterns now use the standard Make-X interface.Players should now be able to correctly deposit coins in their kingdom's coffers.Quests, Challenges and Achievements: Cutscene skipping functionality has been added to some cutscenes used in Rune Mysteries, Rune Memories, One Piercing Note, Stolen Hearts, Diamond in the Rough, What's Mine is Yours, Ritual of the Mahjarrat, The World Wakes, Song From the Depths, The Brink of Extinction, and Player-Owned Ports.A typo in the Smuggler's journal from A Shadow over Ashdale has been corrected.Other: Creating an instance of a boss encounter - excluding the Kalphite King - now has a new option "Friends only" which will limit access to friends of the creator only.An issue that was causing keybinds to not function correctly under certain circumstances has been corrected.Inventory only presets can now be loaded if the player has an active aura.Presets that equip items to the player’s inventory will now only take "all but 1" if they don't have the amount the preset requires.An issue with a preset equipping items correctly but still giving message that items could not be equipped has been fixed.A typo in Treasure Trails section of Minigames interface has been fixed.A confirmation has been added when using a clan vexillum to teleport to the Clan Camp.Redeeming a Bond from a tab in a bank will no longer move items between tabs.The summoned familiar icon now disappears correctly when a familiar despawns inside an instanced area.The toggle options on the Doomsayer's warning interface now highlight correctly.An issue that was causing the ‘resize’ mouse pointer to appear too far into the Clan Chat and Friends interfaces has been corrected.Ninja Fixes:It is now possible to collect all Grand Exchange offers at once, either to the bank or the inventory.Farming leprechauns will now note willow branches and tree roots.Geoffrey now has a right-click option to claim daily flax.Circus barkers now have a right-click option to quickly tell players where the Circus is located.'Extinguish' is no longer the left-click option on lit torches.An extra message has been added when obtaining a Sceptre of the Gods.Teleporting from the Rise of the Six graveyard no longer drains a charge on Drakan's medallion.HTML5 Engine Fixes:Hint arrows in the HTML5 beta should no longer appear in places on the screen that that may cause confusion.Doors in the HTML5 beta should now show their correct state (i.e. doors that appear closed can no longer be walked through).The flames under the spit roast (and anywhere else that had a particle or billboard attached to a rotating model) in the HTML5 beta should no longer orbit the chicken.http://forums.zybez.net/topic/1614675-elder-divination/ Share this post Link to post Share on other sites
xHero Girlx 676 Report post Posted May 6, 2014 Looks like I'll be doing the quest.... 1 Share this post Link to post Share on other sites
Arya Stark3 178 Report post Posted May 6, 2014 Don't be a sad kitty, the quest was awesome Share this post Link to post Share on other sites
Nuckin_Futz 80 Report post Posted May 6, 2014 Ooo i gotta set my imp to actually collect gold and green charms now . I can just turn them into blues Share this post Link to post Share on other sites
Shadyyyyyyy 11 Report post Posted May 6, 2014 Looks like I'll be doing the quest.... HAHAHA awesome. I like to do quests for the rewards. I have 0 interest in Runescape lore. Share this post Link to post Share on other sites
Beric 86 Report post Posted May 7, 2014 Too lazy to do the quest, but omg those divine simulacrums are amazing! Share this post Link to post Share on other sites
King Legolas 70 Report post Posted May 7, 2014 Beric, i am 100% agreed on the simulacrums, such good xp Share this post Link to post Share on other sites